Time for some Red cards!
This guy seems totally absurd. All the red Heroic decks want are some reach, and 4 powers worth of intimidate is a good way to get there. At first I thought this guy was two mana which seemed utterly insane, though 3 mana is more sensible. Still, extremely good card that will be a strong incentive to head down the red Heroic route.
Good old Bladetusk Boar. Breaking board stalls since Zendikar (wait, Zendikar had board stalls?).
One again, bodies with evasion are also even better in this block thanks to the bestowy nature of the format, so the Boar is even better! Also, this art is sweet.
Another way to push through damage in the long game. Once again, note the ability to target your own guys to trigger Heroic for that sweet extra value. Very good card.
This card seems randomly out of place, for some reason. The mana cost and ability obviously show that he’s not supposed to be in a red aggressive deck. His home is probably in a Red/Green giant monsters deck. Also, he gives himself haste with the ability.
I know I keep harping on about the “force damage through” stuff, but making it so they are dead at 5 life changes the game dynamic significantly. While you don’t want multiples, and you probably want to be casting a two drop to attack with instead on turn two, I suspect this card will be quietly doing some serious work for the beatdown decks.
I’m not sure the 1 damage will matter that much, and I don’t think red has the ability to play multiple enchantments per turn. Not too excited by this card. Fanatic of Mogis is probably just better.
While it doesn’t go to the face, it does kill the majority of small dude that end up grabbing a bunch of auras and getting huge. All for a cheap price. This will likely end up being a high performer. (It also kills several non-little dudes, like the Oreads above… cough).
Most of this is going to be a copy of what I said in preview week, but this card is seriously just bananas. Everflame Eidolon was already very good, and this guy is on a very similar power level. Heck, Fearsome Temper was mostly played just as a +2/+2 aura and this guy puts that to shame. This is an extermely good card for the decks that want it and make them a whole lot more terrifying. Seriously, this bestow cycle is really good.
I have no idea how good this card is going to be, though the art and effect are pretty awesome. If you can reliably kill large things with it, I suspect it will be very good. Time will tell.
I have no idea if this is supposed to be a board wipe or a pump spell. The mana cost here is not helping my assessment. The fact that this card kills your weenies in an aggro deck also is not helping. I’m going to stamp this with a giant question mark and move on. ?
More ways to force through damage! Though seriously, the “gains trample” bit is what pushes this into really good territory. I don’t see it ever targeting more then two creatures either, but I suspect two creatures is all you’ll need.
Hooray for Satyr Hoplite, making the red 1-drop slot not completely suck. Seriously, trying to curve Favored Hoplite into Red two-drops was often really awkward. This guy should be a very large boost to the Red Heroic builds. Pray you never see him on an Ordeal.
I suspect you will only ever get one scry out of this guy. Still, red is happy to get any card filtering it can, so this guy is probably fine. Is it better then Satyr Rambler is the question here, and I’d say it probably is.
Super expensive removal! Yay! Most of the bestow creatures are small enough to die to this when they’re creatures (notably, the uncommon bestow cycle from Theros [the Emissaries] are all 3/3’s), so I expect this card will be reasonable. And obviously, you can just target any old thing if you really need to.
My gut instinct is that by the time you reach seven mana, there won’t be that many X/2’s left, and a 5/4 is possibly being outclassed at that point. I wonder why this wasn’t Monstrosity 2. Not only does it seem more elegant with the 2 damage, but a 6/5 hardly seems unreasonable after you’ve spent 12 mana on your creature.
That’s all for Red! While there are some heavy hitters here, it also seemed like there were a lot more duds. The nut Red deck still seems like it will be very explosive though, and keep tabs on any blue or black decks trying to dragthe game out (which makes me sad).
Tommorow, we’ll finish up with all the Green, multicoloured, and artifact cards.